

Much like the latest DBZ Budokai Tenkaichi, the basic moves are exactly the same on every last character. The gameplay is basically a poor-man's version of Street Fighter with characters that fans have grown to know and love over the years. It does its job fairly well, but if you want a deep combat system or the ability to pull off insane combos, you're barking up the wrong tree. It's a short story mode with goal-based missions designed to help familiarize players with the basic controls of the game and introduces you to all the main players in the DBZ universe. The Practice mode is actually pretty nice and includes one of the most intuitive and enjoyable tutorial modes I've seen in a fighting game in some time. The basic array of fighting modes are present and accounted for, including the Story mode Z-Battle, which is more or less the equivalent to an arcade mode Maximum, which is just a harder version of the Z-Battle mode Free Battle, which just lets players duke it out against whoever they desire Practice, and Versus. The latest title, Dragon Ball Z: Supersonic Warriors 2 is showing us that there's still some fight in this aged contender. Fortunately, developers have learned a lesson and are putting some good work into the games and the DBZ franchise is getting better with age. Dragon Ball Z is like Jason Voorhees - no matter what happens, or what you do, it just won't die.
